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Vendor Mall - Printable Version

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Vendor Mall - imported_Snoopy - 12-07-2007

I was thinking Maybe somewhere like in the pitroom maybe add a little bit extra part for a vendor mall? That way everyone can get to it (red/blues). Vendor mall is a place where people can pay like 1k monthly to have a vendor there so everyone can look at everyones vendors instead of going all around the map searching Would be helpful and good for the people who have vendors.


Vendor Mall - imported_Northern - 12-13-2007

I disagree.
Vendor malls have a terrible effect on the economy. When all the items are gathered at a single location, you can't play with prices. You can't try to find somebody to sell him/her same item for a bigger price. Vendor malls stabilize prices.
In the real life this effect is desirable. In the game, it is not.

Call me a crafter lobbyist but I try really hard to protect the IN:X economy from stabilizing and making it boring, eventually even killing it..

Just my two cents, though.


Vendor Mall - imported_Mephisto - 12-13-2007

Northern Wrote:I disagree.
Vendor malls have a terrible effect on the economy. When all the items are gathered at a single location, you can't play with prices. You can't try to find somebody to sell him/her same item for a bigger price. Vendor malls stabilize prices.
In the real life this effect is desirable. In the game, it is not.

Call me a crafter lobbyist but I try really hard to protect the IN:X economy from stabilizing and making it boring, eventually even killing it..

Just my two cents, though.

+1 Agree.


Vendor Mall - imported_Dotjr - 12-13-2007

Northern Wrote:I disagree.
Vendor malls have a terrible effect on the economy. When all the items are gathered at a single location, you can't play with prices. You can't try to find somebody to sell him/her same item for a bigger price. Vendor malls stabilize prices.
In the real life this effect is desirable. In the game, it is not.

Call me a crafter lobbyist but I try really hard to protect the IN:X economy from stabilizing and making it boring, eventually even killing it..

Just my two cents, though.

I never thought about this this way. I used to love having all the items in one spot, however now that it's put this way, I agree not to have the vendor mall, not for my inconvience, but to help keep the economy stable.


Vendor Mall - imported_Jimmar - 12-13-2007

Actually for a crafter the vendor mall might be a good thing.. considering the fact ive run across most of outside brit and noticed random vendors.. out in the wilderness next to houses.. these people are less likely to receive my business.

I could be easily ganked and they would get all of what I purchased..

GG 0 $$ for vendors outside brit..

Shame really.


Vendor Mall - imported_Horacio - 12-13-2007

Considering I live on a damn island...yeah...vendor mall would be great.


Vendor Mall - imported_Sorick - 12-13-2007

Northern Wrote:I disagree.
Vendor malls have a terrible effect on the economy. When all the items are gathered at a single location, you can't play with prices. You can't try to find somebody to sell him/her same item for a bigger price. Vendor malls stabilize prices.
In the real life this effect is desirable. In the game, it is not.

Call me a crafter lobbyist but I try really hard to protect the IN:X economy from stabilizing and making it boring, eventually even killing it..

Just my two cents, though.

+2


Vendor Mall - imported_Northern - 12-14-2007

Jimmar Wrote:Actually for a crafter the vendor mall might be a good thing.. considering the fact ive run across most of outside brit and noticed random vendors.. out in the wilderness next to houses.. these people are less likely to receive my business.

I could be easily ganked and they would get all of what I purchased..

GG 0 $$ for vendors outside brit..

Shame really.

That's a good point. That's why, if you ask me I think player vendors suck.
I think it's much more entertaining to really run around looking for a buyer.