Lumberjack macro Razer. - Printable Version
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Lumberjack macro Razer. -
imported_Lanfear - 11-11-2007
Is it possible to make a good macro for chopping trees so i dont have to manually use last object and then click on a tree?
Help !
Lumberjack macro Razer. -
imported_Elcid - 11-12-2007
Get
EasyUO and use this script.
Code:
;==================================
; Script Name: Jebbits Easy Wood Chopper
; Author: Jebbit
; Version: 1.7
; Client Tested with: 4.0.1b
; EUO version tested with: V1.42 [Build 0066]
; Shard OSI / FS: OSI
; Revision Date:3/23/2004
; Public Release: 12/16/2003
; Purpose: One click automated Wood Chopping/Mining/Kindling. Also drops resources if set in script.
;==================================
initevents
set %prompts #true ;<---set to #false if you wish to manually set up script and bypass the prompts
;**CHANGE SETTINGS IF YOU WISH YOUR RESOURCES TO DROP TO GROUND WHEN FULL**
set %drop #false ;<----Change to #true if you want to drop your resuorces to the ground
;***changes these if you are bypassing the auto set up*********
set %itemid LSF ;<------Set item to be used for mining or chopping
set %timmer 55 ;<-----Set timmer to 55 for wood 10 for mining
if %prompts = #false
goto start:
Display yesno Are you chopping/kindling wood Or mining today. Slect Yes for Wood/kindling no for Mining
if #dispres = yes
set %timmer 65
else
set %timmer 10
Display msg Click ok and target the Axe/Shovel/Bladed Weapon ( For Kindling )
set #targcurs 1
wait 10
waiting:
If #targcurs = 1
goto waiting
wait 25
finditem #ltargetid
wait 25
if %timmer = 55
set %itemid #findid
else
set %itemid #findtype
start:
;----set target----------
t:
if %mark = 1
set %mark 0
finditem %itemid c_
if #findid = x 2
display msg Did you set your axe or shovel id in the script. I can't find anything?
halt
set #lobjectid #findid
event macro 17
WAIT 30
set %mark 0
tT:
if #targcurs = 1
goto tT
SET %CX #cursorx
SET %CY #cursory
goto clicks
--------main loop-------------
loop:
if %mark = 50 && #weight < #maxweight - 20
goto t
if #weight >= #maxweight - 20 && %drop = #true
gosub dragit
if #weight >= #maxweight - 20 && %mark <> 50
{
event exmsg #charid 0 100 Time to dump or smelt
set %mark 50
gosub smelt
if %mark = 1
goto t
goto loop
}
if #weight >= #maxweight - 20
{
gosub smelt
if %mark = 1
goto t
goto loop
}
set #lobjectid #findid
event macro 17
TARGET
clicks:
event macro 22
wait 10
;--------status check--------------
for %i 1 2
{
scanJournal %i
WAIT
if not_enough_wood_here in #jOURNAL || That_is_too_far in #journal || you_can't in #journal || USE_THIS_ON IN #JOURNAL || CAN'T_DO_THAT IN #JOURNAL || destroy in #journal || YOU_CANNOT_SEE IN #JOURNAL || no_metal in #journal 2
deleteJournal
goto t
}
wait %timmer
goto loop
;-------smelting----------
sub smelt
gosub findForge
if %set = 1
{
set %set 0
return
}
set %mark 1
set #lTargetID %return
set #lTargetKind 1
_smelt:
findItem DWJ_EWJ_GWJ C
if ! #findKind
{
set #lObjectID #findID
event Macro 17 0
target
set #ltargetkind 1
event Macro 22 0
goto _smelt
}
return
sub findForge
;forge:
findItem JBG_ivj_ouj g_2
if #findKind = -1
{
set %set 1
finditem %itemid c_
return
}
set %return #findID
return
sub dragit
SET %ST 300
SET %SY 215
SET %SS 0
drop:
if #weight < #maxweight - 20 2
finditem %itemid c_
return
WAIT 15
SET %SS %SS + 1
IF %SSS => 5
RETURN
IF %SS = 2
SET %SY %SY + 40
IF %SS = 3
SET %ST %ST + 40
IF %SS = 4
SET %SY %SY - 40
FINDdwj:
finditem zlk_DWJ_EWJ_GWJ c_
Event Drag #Findid
wait 5
msg $
wait 20
click %ST %SY P
GOTO drop
return