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PvP Observation. - imported_Aghast - 11-26-2007

I'm going to PVP with my pickaxe and my silver plate suit.. then you can spam silly words above your heads all you want.

*chop chop*


PvP Observation. - imported_ScareCrow - 11-26-2007

Aghast Wrote:I'm going to PVP with my pickaxe and my silver plate suit.. then you can spam silly words above your heads all you want.

*chop chop*

Thats the spirit, dont 4get your scroll bagg


PvP Observation. - imported_Aghast - 11-26-2007

scrolls are for losers!

Pickaxe/fishpole + silver plate is the way to go!


PvP Observation. - imported_hiphop - 11-27-2007

... The pvp is perfect replika of xuo ( if i remember good ) exept that i lost alot of talent playing haha ( only played 4 years ago ).

The big question here is abouth the auto supply. its great to have all the same stuff cuz every body is poor but i still think they should give not more than 30 scroll of each and pot. cuz a player who is really good in fighting... can kill every body ez (exept if he get 5-6 dude in a row who drop 5 fs on him and suicide at the end... that is the reason i dont like auto supply here... infinite scroll and pot make it to hard on player who just restart. cuz the opponent will never miss of scroll.

Give me your opinion abouth that plz.


PvP Observation. - imported_ScareCrow - 11-27-2007

well, u make a nice point but i think that everyone should get full benefit of autosuplly, we cant start holding players back because their better pvpers... im not just saying this as an experienced pvper, im saying it in rationality, i think auto is perfect, the weap damage was a little high but other than that its nice and good practice.


PvP Observation. - imported_Smurtle - 11-27-2007

You should split up guild members if they are in the replacement tournament. It will limit the bogarting and we all know right now who is better and who isn't. Don't team stack.

And here's the kicker: you don't have to join that specific tournament, but right now with the macroing and supplies being limited, this isn't a bad idea to get some practice in. Even if you don't fight you can watch how some people do it and even learn. Honestly, you don't have to join and I know people want more than one kind of tournament, but for right now, supplied replacements are good for practicing.

I'd rather do away with tournaments all together, honestly. They're boring and ganknig is so much more fun.


PvP Observation. - imported_ScareCrow - 11-27-2007

Smurtle Wrote:You should split up guild members if they are in the replacement tournament. It will limit the bogarting and we all know right now who is better and who isn't. Don't team stack.

And here's the kicker: you don't have to join that specific tournament, but right now with the macroing and supplies being limited, this isn't a bad idea to get some practice in. Even if you don't fight you can watch how some people do it and even learn. Honestly, you don't have to join and I know people want more than one kind of tournament, but for right now, supplied replacements are good for practicing.

I'd rather do away with tournaments all together, honestly. They're boring and ganknig is so much more fun.

Just curious bro, whos your char in-game... Smile


PvP Observation. - imported_Lindenwood - 11-28-2007

Here is my opinion about the PvP:

The thing I don't like about the PvP, is that it is very... hmm... strait forward. You get [these] pots, and [these] scrolls, and you are set. Hell, there is even a PvP guide that tells you the same thing, that there is really only one way to fight on this server. Not that it is easy to get there, but that everyone must train toward the same goal.

I think you guys underestimate the difficulty of PvP on IN. On IN, it was actually quite easy to begin PvPing (although here, like we have been saying, you grab a bag of pots and scrolls and you can start going). It was pretty obvious that when you were hurt, you wanted to heal yourself. It was pretty obvious that when someone was low on health, you wanted to try to finish them with a spell. No different from here.

However, it goes ALOT deeper than that. Here, you KNOW they have GH pots. You KNOW they have mana pots. You KNOW they have FS scrolls.

On IN, you had no idea what they had. Yeah, once you got used to certain players, you got used to the kinds of things they had, but it was always different.

1) Lets say you are dueling someone, and you are both at 80 HP. You both crit eachother down to 40 HP, and you go for the FS. He heals through the first one, but knows he is going to die in the second one. Right before your FS hits, you he drinks an invis pot, and you see "Kal Vas Flam" in the corner of your screen. You don't notice it until its too late to cast. You're dead because you've already drank a mana pot in trying to finish him.

2) Lets say you are meleeing, and he gets you down to 60 HP. You walk away to bandage heal, and he starts to FS. You don't think much of it as you start to heal, but then the FS hits way too fast. Then you realize that whoever you were fighting was actually ballsy enough to carry two FS scrolls with him!! He gets you down to about 15 HP. Your pot takes you to 45 HP, but just before your heal spell hits, his second scroll lands, and you're dead.

Here, that doesn't happen, because you KNOW they have FS scrolls, so you are always ready for that dump.

3) You are meleeing again, and he gets you down to 60 HP. You walk away to bandage heal, and then he pulls out a Heavy Xbow of Vanquishing, probably one of the most desirable weapons in the game. You are completely suprised, since most people don't use them because of their value, and you expected much less. The first hit takes you down to 30. You are healing pretty hard, and after you get back up to 50, the second hit takes you down to 15. You drink a heal pot, and cast regular Heal. You get back up to 50 again, but you are panicking. He hits you again down to 20, and FSes. You're dead.

4) Lets say something else like this happens. What you don't know is he is carrying magic arrow scrolls. You try to recall away, and just as you think he is too late you catch you, he MA scrolls you, and you are still stuck there. He re-flamestrikes you, and since you were not prepared to heal you die. Who woulda thought he had MA scrolls, AND a macro to use them?

Some of these things could be applied here, but I am just saying that you had to be just as high on your toes with that system as this system. Especially since alot more different things had value both materially AND in battle (especially scrolls, since, IIRC, the only way to get them was from monsters), you never knew what things they would be willing to risk or waste in order to kill you.

Here, like I said, there is a short list of useful things in the PvP system, which I feel will grow old to everyone except the die-hard PvPers. Hopefully that list will grow some, but we still rely on the staff allowing it to happen.


PvP Observation. - imported_Smurtle - 11-29-2007

Part of being "good" at PvP is expecting the worse or expecting to be "surprised." Such as, having scrolls, or assuming everyone else does, too.

Line of sight is a great support. I was taking on three fellows from Avenger Class. I lived and only casted Greater heal once. Line of sight was the key. If I had a scroll, I would have quickly countered to at least kill and cut one, but I ran out of heal reagents so I had to bail by out running them and dodging the strikes.

It's not that hard and it was a lot of fun. Part of PvP is the unexpected and the expected. It's a SYSTEM, which means it acts as a default provider of fighting. It's the basis and those tools in it are what needed to use it to it's FULL potential.

What you described, all of it being IN or XUO ,I've experienced and nothing is really that in dire need of changing.

I don't think boredom will be an issue. Once anything else is implemented, it's just because "how it used to be" and therefore it won't be considered boring, more as "just like how it was!!" Whose to say it won't get boring after that? Then what? Devise an entirely new PvP system?

Old ideals aren't going to be too useful, same with XUO, but it's the standard and is promised to be tweaked.


PvP Observation. - imported_Duke - 11-29-2007

Lindenwood Wrote:Here is my opinion about the PvP:

The thing I don't like about the PvP, is that it is very... hmm... strait forward. You get [these] pots, and [these] scrolls, and you are set. Hell, there is even a PvP guide that tells you the same thing, that there is really only one way to fight on this server. Not that it is easy to get there, but that everyone must train toward the same goal.

I think you guys underestimate the difficulty of PvP on IN. On IN, it was actually quite easy to begin PvPing (although here, like we have been saying, you grab a bag of pots and scrolls and you can start going). It was pretty obvious that when you were hurt, you wanted to heal yourself. It was pretty obvious that when someone was low on health, you wanted to try to finish them with a spell. No different from here.

However, it goes ALOT deeper than that. Here, you KNOW they have GH pots. You KNOW they have mana pots. You KNOW they have FS scrolls.

On IN, you had no idea what they had. Yeah, once you got used to certain players, you got used to the kinds of things they had, but it was always different.

1) Lets say you are dueling someone, and you are both at 80 HP. You both crit eachother down to 40 HP, and you go for the FS. He heals through the first one, but knows he is going to die in the second one. Right before your FS hits, you he drinks an invis pot, and you see "Kal Vas Flam" in the corner of your screen. You don't notice it until its too late to cast. You're dead because you've already drank a mana pot in trying to finish him.

2) Lets say you are meleeing, and he gets you down to 60 HP. You walk away to bandage heal, and he starts to FS. You don't think much of it as you start to heal, but then the FS hits way too fast. Then you realize that whoever you were fighting was actually ballsy enough to carry two FS scrolls with him!! He gets you down to about 15 HP. Your pot takes you to 45 HP, but just before your heal spell hits, his second scroll lands, and you're dead.

Here, that doesn't happen, because you KNOW they have FS scrolls, so you are always ready for that dump.

3) You are meleeing again, and he gets you down to 60 HP. You walk away to bandage heal, and then he pulls out a Heavy Xbow of Vanquishing, probably one of the most desirable weapons in the game. You are completely suprised, since most people don't use them because of their value, and you expected much less. The first hit takes you down to 30. You are healing pretty hard, and after you get back up to 50, the second hit takes you down to 15. You drink a heal pot, and cast regular Heal. You get back up to 50 again, but you are panicking. He hits you again down to 20, and FSes. You're dead.

4) Lets say something else like this happens. What you don't know is he is carrying magic arrow scrolls. You try to recall away, and just as you think he is too late you catch you, he MA scrolls you, and you are still stuck there. He re-flamestrikes you, and since you were not prepared to heal you die. Who woulda thought he had MA scrolls, AND a macro to use them?

Some of these things could be applied here, but I am just saying that you had to be just as high on your toes with that system as this system. Especially since alot more different things had value both materially AND in battle (especially scrolls, since, IIRC, the only way to get them was from monsters), you never knew what things they would be willing to risk or waste in order to kill you.

Here, like I said, there is a short list of useful things in the PvP system, which I feel will grow old to everyone except the die-hard PvPers. Hopefully that list will grow some, but we still rely on the staff allowing it to happen.
Those were the days where everyone was a noob. Everyone knows how to play now. They figure out whats best and they stick to it. If you opened IN1 up now everyone would go straight for the HF hxbow of vanq, scrolls and pots.


PvP Observation. - imported_Xuma - 11-29-2007

Duke Wrote:Those were the days where everyone was a noob. Everyone knows how to play now. They figure out whats best and they stick to it. If you opened IN1 up now everyone would go straight for the HF hxbow of vanq, scrolls and pots.

So what you're just saying is giving us reason.. There's no variety..

It might not be boring, because PVP it's almost never boring, but its always the same shit every fight.

UO is so much more than that.. and it's kinda sad there are people that want to keep it that way.. (I don't have anything against that people, but we're throwing away the potencial of this game)

Anyway I'll just wait to see how will it be when armor efficience gets fixed. We can't forget there's much work to do Smile


PvP Observation. - imported_Hate - 11-29-2007

Lindenwood Wrote:Here is my opinion about the PvP:

The thing I don't like about the PvP, is that it is very... hmm... strait forward. You get [these] pots, and [these] scrolls, and you are set. Hell, there is even a PvP guide that tells you the same thing, that there is really only one way to fight on this server. Not that it is easy to get there, but that everyone must train toward the same goal.
Everything you said about down there except for invis pots can be used here, you just haven't seen that yet. I'll quote the posts below and explain further.


Lindenwood Wrote:I think you guys underestimate the difficulty of PvP on IN. On IN, it was actually quite easy to begin PvPing (although here, like we have been saying, you grab a bag of pots and scrolls and you can start going). It was pretty obvious that when you were hurt, you wanted to heal yourself. It was pretty obvious that when someone was low on health, you wanted to try to finish them with a spell. No different from here.
That depends on what you want to do. Sure you can "start going" by just grabbing an scroll bag and some regs and pots - if you're going to gank! But if you want to PvP then you'll most likely have to have an good weapon and an armor too unless you're ****ing an reaaal newb. Now tell me what else you mentioned except for that down in your post, except for invits pots which are disabled for good reasons, I'll explain below.

Lindenwood Wrote:However, it goes ALOT deeper than that. Here, you KNOW they have GH pots. You KNOW they have mana pots. You KNOW they have FS scrolls.

On IN, you had no idea what they had. Yeah, once you got used to certain players, you got used to the kinds of things they had, but it was always different.

Everybody doesn't have scrolls and pots. But most people try to strive towards that goal since people always strive fowards the best stuff possible to use during PvP, that makes sense. I agree with Duke about that the only reason to why people were this way at IN1 was probably cause they just were newbs back then and didn't know what was "good to have". Sre if scrolls were hard to get then perhaps they just couldn't get them, but seriously, the scrolls causes this PvP to be a lot more fun, you can try to duel somebody here without scrolls and you'll see why we don't make it "only available from monster drops".



Lindenwood Wrote:1) Lets say you are dueling someone, and you are both at 80 HP. You both crit eachother down to 40 HP, and you go for the FS. He heals through the first one, but knows he is going to die in the second one. Right before your FS hits, you he drinks an invis pot, and you see "Kal Vas Flam" in the corner of your screen. You don't notice it until its too late to cast. You're dead because you've already drank a mana pot in trying to finish him.
So at XUO the same thing happens, but instead of the invis pots you use an greater heal pot and FS back. He think you're still healing cause you SPAM, but instead you're flamestriking back, so he dies. We don't have invis pots because they ruin ganking. If some grew finds a target and an invis pot is used by the targetted guy, he'll survive no matter how many they were, because if u hit an invis pot and then an recall spell on a rune you'll be long gone before "detect hidden" even shows you.


Lindenwood Wrote:2) Lets say you are meleeing, and he gets you down to 60 HP. You walk away to bandage heal, and he starts to FS. You don't think much of it as you start to heal, but then the FS hits way too fast. Then you realize that whoever you were fighting was actually ballsy enough to carry two FS scrolls with him!! He gets you down to about 15 HP. Your pot takes you to 45 HP, but just before your heal spell hits, his second scroll lands, and you're dead.
That sound so newbish to me ;p Everybody doesn't have scrolls here either, but good people makes sure they carries them around. Sure if they were real hard to get at IN1 then perhaps u didn't expect them to have some, but you should always aaaalways be prepared for it during an duel. I'm not expecting everybody to be casting FSes through scrolls at IN-X either, but if they do then I'll be prepared for it and survive. ;p


Lindenwood Wrote:Here, that doesn't happen, because you KNOW they have FS scrolls, so you are always ready for that dump.
You should always be ready for that dump no matter what.. and everybody doesn't have fs scrolls, it's just easier to get them. I explained above why having them drop on monsters would be an reeeal bad idea.


Lindenwood Wrote:3) You are meleeing again, and he gets you down to 60 HP. You walk away to bandage heal, and then he pulls out a Heavy Xbow of Vanquishing, probably one of the most desirable weapons in the game. You are completely suprised, since most people don't use them because of their value, and you expected much less. The first hit takes you down to 30. You are healing pretty hard, and after you get back up to 50, the second hit takes you down to 15. You drink a heal pot, and cast regular Heal. You get back up to 50 again, but you are panicking. He hits you again down to 20, and FSes. You're dead.

So basically you say that we should have overpowered weapons that pretty much melees you WITH an armor on? Overpowered weapons doesn't make PvP fun, it makes it suck. If people would hit you that hard with their hits all the time then the duel would not be about skills but ITEM BASED, and that is something you all seem to dislike pretty much, aye? We try to avoid having such overpowered weapons at IN-X because it messed up the PvP way too much, and makes it all about "lucky hits" and melee-kills instead of how good you are at fighting.


Lindenwood Wrote:4) Lets say something else like this happens. What you don't know is he is carrying magic arrow scrolls. You try to recall away, and just as you think he is too late you catch you, he MA scrolls you, and you are still stuck there. He re-flamestrikes you, and since you were not prepared to heal you die. Who woulda thought he had MA scrolls, AND a macro to use them?
That can be applied here as well, most people do not carry them around but it would help in such a situation. Same goes for paralyze scrolls, magic reflection scrolls, etc etc. Very useful for ganking but not "necissary" to gank.


Lindenwood Wrote:(especially scrolls, since, IIRC, the only way to get them was from monsters).
Getting scrolls from monsters would ruin our PvP, scrolls makes PvP way less slow and more fun, and it taking ages to gather some through monsters would cause people to complain sooo much here at the forum, because PvP is so much more fun with scrolls, and you'll see that as well after pvping for a while here at IN-X, trust me :] People do not "assume" you always have scrolls, but they expect it just so they won't be getting an surprise attack in their ass if they used one.


Lindenwood Wrote:Here, like I said, there is a short list of useful things in the PvP system, which I feel will grow old to everyone except the die-hard PvPers. Hopefully that list will grow some, but we still rely on the staff allowing it to happen.

I hope what I said above helps you realize that you can do most of that at IN-X as well, and the things you CAN'T do has a good reason to it, and you'll see that as well after PvPing some I believe. :]

Regards,
Hate