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Skillgain - imported_Hate - 07-03-2009

Reyn Wrote:Well it seems my comprehension skills are less than that of you, either that or my ignorance, sure they tried to help me, but they also chose to ignore the topic, SKILLGAIN SUCKS HUGE BALLS HERE AND FOR A NEW PLAYER TO GET STARTED JUST WITH PVP SKILLS IS VERY HARD. as for trade skills theyre not even worth attempting. therein lies the problem

Well first off the reason you thought skillgain sucks here was because of that it took you more than 24 hours to get eval int, right? and you still weren't at GM? So if they did in fact know a way to GM it in 12 hours then the problem would be solved because then it would NOT be so slow, then it would just be you not making the macro the correct way. Sure they may be wrong, but instead of saying "Ok lets speed skillgain up!" they said "lets look here and see why we got it GMed in 12 hours and he didn't get it GMed in 24 hours..", they were still trying to help, they just chose a different approach to it.

If in fact they were wrong, and it takes more than 24 hours to GM it, then we will look into it and see what we can do about it, but not ever has an attitude like that managed to change anything here at IN-X, it is when you act mature and show some proof of that it is too slow, and present a good solution to the problem, that we listen.

Go to the suggestion forum and suggest that we should increase skillgain, say exactly how you made your delay, exactly how long it took you to GM it, and a good reason why it should be faster. Do this in a mature way and we will listen. It does not necessary mean that we will change it, but at least we will listen and the discussion will be in a mature way, that is all I'm asking for.

Another way to get things changed here is to make a POLL in the poll section and say for example "skillgain on eval int is too slow, make it faster? yes/no", and then a good reason why below, if you get a lot of votes then it is most likely a problem that you'e not the only one having, and then it is also worth looking into.

Either way, choose a mature approach when adressing a problem, and tell the players trying to help you in a mature way why that is wrong or why that won't work, and we won't have any problems whatsoever, all I want is for you to act mature, and if you do we will listen.

Nobody here wants skillgain to be too slow, nobody here wants people to quit, we just need to verify that it is too slow and in order for that to happen you need to adress the problem in a mature way and at least TRY the things that other players who GMed it faster suggests, that's all I'm asking, and for you to act in a mature way while doing it.

Regards,
Hate


Skillgain - imported_Reyn - 07-03-2009

And ive read other posts about this and you worry about the economy being destroyed by increasing skillgain, but seriously you need players for an economy and there arent any. So Id seriously think about giving the dedicated players and the ones trying to start here a reward for sticking around when times are so boring...


Skillgain - imported_Reyn - 07-03-2009

Reyn Wrote:And ive read other posts about this and you worry about the economy being destroyed by increasing skillgain, but seriously you need players for an economy and there arent any. So Id seriously think about giving the dedicated players and the ones trying to start here a reward for sticking around when times are so boring...

and you of all people shouldnt need a player to tell you this Ztoke.


Skillgain - imported_Hate - 07-03-2009

Reyn Wrote:And ive read other posts about this and you worry about the economy being destroyed by increasing skillgain, but seriously you need players for an economy and there arent any. So Id seriously think about giving the dedicated players and the ones trying to start here a reward for sticking around when times are so boring...

We will look into different ways to satisfy the new players. We don't want you to think that it's "too boring" or "too crap skillgain", it's just a matter of finding a good balance to the situation. Write down all the things that pisses you off about IN-X at this point and tell us about it, also try to write a "good solution" to it as well if you have one, that'll speed up the fix because then we won't have to think about a solution ourselves, all we have to do is discuss it and vote on if it should be changed or not.

Thanks for acting more mature now by the way, I appreciate it a lot :]

Regards,
Hate


Skillgain - imported_Shade - 07-03-2009

Reyn Wrote:And ive read other posts about this and you worry about the economy being destroyed by increasing skillgain, but seriously you need players for an economy and there arent any. So Id seriously think about giving the dedicated players and the ones trying to start here a reward for sticking around when times are so boring...

Before the last skill increase we had an average playerbase of 40-60. One week after the increase was implemented the playerbase dropped down to the 20-30 area. Skill gain has nothing to do with the playerbase. As a matter of fact some people enjoy earning their skills and building their character, so much so that we lose players every time skills are made easier.

Crafting will not be made easier.


Skillgain - imported_Reyn - 07-03-2009

Shade Wrote:Before the last skill increase we had an average playerbase of 40-60. One week after the increase was implemented the playerbase dropped down to the 20-30 area. Skill gain has nothing to do with the playerbase. As a matter of fact some people enjoy earning their skills and building their character, so much so that we lose players every time skills are made easier.

Crafting will not be made easier.

I myself have alot of friends that wont play here because of the skillgain. This server WILL NOT EVER have over 100 clients.


Skillgain - imported_Gang-Bang - 07-03-2009

No need to make crafting skills easier, its all about PvP skills...
I mean look - If you would give PvP skills it'd just help our server, nothing else... New players would join, yeah maybe they won't care so much about their character, but they still would join, our online will increase, thus old players will possibly like to log in, because I'm sure theres enought of people who doesn't play at the moment just cos of 10 ppl online. Our economy would be better, since new players with just pvp skills will like to start PvPing instantly and they'd buy supplies/armors/weapons from our crafters, they would hunt for items/money, thus they'd start "caring" about their character, and we would start seeing new players ingame, right now only one place where you can see new player is status page, since everyone who just joined our server is forced to spend at least 1-2 weeks on macroing (depends if you have friends on our server or not)
Don't get me wrong, I absolutely agree that you should work for profitable/crafting skills and as I already said no need to make them easier, but why you should work for PvP skillsSad It doesn't help our server, seriously, I'm sure most of our old players will be for that. I mean, remove skill stone, don't let people pick such skills as mining and so on, but give out more PvP skills, it won't hurt our economy at all.


Skillgain - imported_Reyn - 07-03-2009

Gang-Bang Wrote:No need to make crafting skills easier, its all about PvP skills...
I mean look - If you would give PvP skills it'd just help our server, nothing else... New players would join, yeah maybe they won't care so much about their character, but they still would join, our online will increase, thus old players will possibly like to log in, because I'm sure theres enought of people who doesn't play at the moment just cos of 10 ppl online. Our economy would be better, since new players with just pvp skills will like to start PvPing instantly and they'd buy supplies/armors/weapons from our crafters, they would hunt for items/money, thus they'd start "caring" about their character, and we would start seeing new players ingame, right now only one place where you can see new player is status page, since everyone who just joined our server is forced to spend at least 1-2 weeks on macroing (depends if you have friends on our server or not)
Don't get me wrong, I absolutely agree that you should work for profitable/crafting skills and as I already said no need to make them easier, but why you should work for PvP skillsSad It doesn't help our server, seriously, I'm sure most of our old players will be for that. I mean, remove skill stone, don't let people pick such skills as mining and so on, but give out more PvP skills, it won't hurt our economy at all.

/cheer


Skillgain - imported_Ryuuku - 07-03-2009

Gang-Bang Wrote:I mean, remove skill stone, don't let people pick such skills as mining and so on, but give out more PvP skills, it won't hurt our economy at all.

Thats not bad..

But what you mean with give out more PVP skills? like make the stone just for pvp skills with more picks or make pvp skills easier?


Skillgain - imported_Gang-Bang - 07-03-2009

Well, remove the stone at all and just make some area in green acres or anywhere that noone would have access to that spot, except for people who just created character, and stone would be placed there, you click it , it sets certain pvp skills to certain percentage and teleports you in pits. Just like it was on XUO/Alphanine and so on.
But there could be other ways make it, and I'm sure staff will find out whats the best way to do it if they will agree with giving out more PvP skills...

P.S.
I personally think that its already easy to get PvP skills a way it is now, but something should motivate people to join server if they going to spend several weeks to prepare their character. Most important thing is how many players are online, right now our status doesn't seem stably and I don't think anyone who don't have friends here(and even alot of those who does) will start playing, just because when you open "online page" first what you'd thought is that this server may close any day, and even if it won't then raising character most likely will be just a waste of a time, cos you will not even have a chance to use it...

P.S.S
Btw, when skill stone was added noone of our players was againest PvP skills, people just didn't like such skills as mining, tinkering giving out for free. Lets make a poll about it and we'll see what people think about. I can be wrong, but as I already said I'm almost sure most of our players won't have anything againest giving out PvP skills.


Skillgain - imported_Andrew - 07-03-2009

Just because theres a small gang of 5 members proclaiming about slow skillgain, dosent mean the rest of us are directly proclaiming. Theres more to PVP in UO, and some of us enjoy seeing our chars grow and improve!

If all you wanan do is mindless pvp, i know theres servers that gives you free items and skills!


Skillgain - imported_Reyn - 07-03-2009

Andrew Wrote:Just because theres a small gang of 5 members proclaiming about slow skillgain, dosent mean the rest of us are directly proclaiming. Theres more to PVP in UO, and some of us enjoy seeing our chars grow and improve!

If all you wanan do is mindless pvp, i know theres servers that gives you free items and skills!

5 Players aka half the shard.
Yes there is more to PVP in UO but goodluck getting those skills on IN:X.
And do you think its a good idea to refer players on your server to a different one? Hm.... Im not sure anyone will agree with you there.