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A suggestion to the community - Printable Version

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A suggestion to the community - imported_Smurtle - 10-31-2007

Shadok Wrote:exceedingly accurate vanqs
Erhh what does those weapons have to do with GM blacksmiths ?
Those weapons came from peopel hunting monsters, not crafters.

Exactly. Which they cannot do as well.


A suggestion to the community - imported_Smurtle - 10-31-2007

Lerri Wrote:im a "vet" and i dont have a single GM skill, i have a bunch above 80 tho, why am i not complaining about skillgain? its simple. because the amount of *****ing and whining you guys are doing is going to desensitize the staff to the point where they dont give a shit..and then things are going to suck for all of us.

youv made your point, grow up and stop whining, if its going to be changed then one more OH MY GOD SKILLZ SO HARD WANT PVP NOW NOW isnt going to make anyone change their minds...

this is a merger of two old shards, and whats done is done whether you like it or not, personally i dont give a rats ass.

A bunch above 80. lol

No one is whining, they're trying to show their views but the players from the older shard keep spraying out comments such as "carebear" and saying the GMs will "stop listening" soon. Anyone who stops listening deserves to lose their playerbase, in my opinion. And stop acting like we've never had to macro. For christ's sake, between OSI and original *****, I never even had GM tactics and I a played ltitle everyday when I was in highschool. Don't give me or anyone shit about having to work for something- we've done it. A good portion of you don't have to, and we understand that. They've not once asked for anything except a better chance to compete with you guys, or an outlet to get up going just a bit quicker.

It's not whining but trying to proactively contribute and see if there's a feasible, economical solution to help newer players compete with a bullshit stacked team. Because guess what, when new players come and WE'RE set up and running, it'll be a poor disadvantage for them, too. They deserve a chance to get macroing quickly as possible for skills that make them eligible to compete against us. Or at least defend themselves when hunting.

It's your attitude that desensitizes people and makes them recoil, not expressing your ideas.


A suggestion to the community - imported_Lerri - 10-31-2007

Smurtle Wrote:A bunch above 80. lol

No one is whining, they're trying to show their views but the players from the older shard keep spraying out comments such as "carebear" and saying the GMs will "stop listening" soon. Anyone who stops listening deserves to lose their playerbase, in my opinion. And stop acting like we've never had to macro. For christ's sake, between OSI and original *****, I never even had GM tactics and I a played ltitle everyday when I was in highschool. Don't give me or anyone shit about having to work for something- we've done it. A good portion of you don't have to, and we understand that. They've not once asked for anything except a better chance to compete with you guys, or an outlet to get up going just a bit quicker.

It's not whining but trying to proactively contribute and see if there's a feasible, economical solution to help newer players compete with a bullshit stacked team. Because guess what, when new players come and WE'RE set up and running, it'll be a poor disadvantage for them, too. They deserve a chance to get macroing quickly as possible for skills that make them eligible to compete against us. Or at least defend themselves when hunting.

It's your attitude that desensitizes people and makes them recoil, not expressing your ideas.

yep, few combats above 80, 72 magery ;/

anywho alot of you are whining, (wah wah we dont care were gm already) fact is skillgain is easier here than it was on all of the shards iv played for long term. and moaning to have it made quicker is not gonna change it.

there are however alot of us vets who have agreed that it should be easier for the new players to compete, infact most of us have. However changing skillgain is not one of those things, better lower end monster loot would be a good start, or weapons being fixed so it doesnt take 5 minutes to kill a skeleton.


A suggestion to the community - imported_BACoustic - 10-31-2007

Smurtle Wrote:A bunch above 80. lol

No one is whining, they're trying to show their views but the players from the older shard keep spraying out comments such as "carebear" and saying the GMs will "stop listening" soon. Anyone who stops listening deserves to lose their playerbase, in my opinion. And stop acting like we've never had to macro. For christ's sake, between OSI and original *****, I never even had GM tactics and I a played ltitle everyday when I was in highschool. Don't give me or anyone shit about having to work for something- we've done it. A good portion of you don't have to, and we understand that. They've not once asked for anything except a better chance to compete with you guys, or an outlet to get up going just a bit quicker.

It's not whining but trying to proactively contribute and see if there's a feasible, economical solution to help newer players compete with a bullshit stacked team. Because guess what, when new players come and WE'RE set up and running, it'll be a poor disadvantage for them, too. They deserve a chance to get macroing quickly as possible for skills that make them eligible to compete against us. Or at least defend themselves when hunting.

It's your attitude that desensitizes people and makes them recoil, not expressing your ideas.

+1

I like the cut of your Jib Smurtle. I am not entirely sure what that phrase means, but its true. :lol:


A suggestion to the community - imported_Smurtle - 10-31-2007

Lerri Wrote:yep, few combats above 80, 72 magery ;/

anywho alot of you are whining, (wah wah we dont care were gm already) fact is skillgain is easier here than it was on all of the shards iv played for long term. and moaning to have it made quicker is not gonna change it.

there are however alot of us vets who have agreed that it should be easier for the new players to compete, infact most of us have. However changing skillgain is not one of those things, better lower end monster loot would be a good start, or weapons being fixed so it doesnt take 5 minutes to kill a skeleton.

LOL

If it takes more than ten minutes to kill a skeleton, christ. You can kill a player faster than that.

Lowering monster loot won't be worth it and from what I've seen, they're fine, economically.

I've seen people in GM crafted armor already. Not many can buy it right now. Not many won't. So..again...*DEEP BREATH*:

To properly start off the economy, if that's what you REAAAAAAAAAAALLY want, lowering monster loot will not affect it as greatly as having 3rd day blood rock or golden armor tossed about left and right. By the time we would GM the smithy, the influx of products would lower the price of more valuable armors, which inevitably would raise my opportunity cost, so..I'd be forced to just make it for myself, never sell, and just gank, gank, gank, gank naked. I mean, honestly.

If you can't see that taking an hour to kill a dragon or ten minutes or even more to kill a skeleton, you're not helping the economy because you actually need a means of competing.

To properly compete and have no outlet to get started just a LITTLE faster: it's like trying to sell sperm in a whore house. By the time these kids get their crafts up.

If we can't hunt, we can't buy from you guys. ;/ You'll probably horde them all anyway.


A suggestion to the community - imported_DeNiro - 11-01-2007

all of you who complain all the time and say "why do they get to be gm everything and we have to start from scratch?? its so unfair! why?" becouse we ALSO had to start from scratch before the merge.. i macroed over 2 months to get the skills that i have now.. do you relly mean that you should have them for free? you should also know that it was much harder to gm some skills on INR than here on INX, becouse skillgain wasnt rep based..

this is a MERGE more than a opening of a new shard.. so its not really unfair.. or am i wrong?


A suggestion to the community - imported_BACoustic - 11-01-2007

DeNiro Wrote:all of you who complain all the time and say "why do they get to be gm everything and we have to start from scratch?? its so unfair! why?" becouse we ALSO had to start from scratch before the merge.. i macroed over 2 months to get the skills that i have now.. do you relly mean that you should have them for free? you should also know that it was much harder to gm some skills on INR than here on INX, becouse skillgain wasnt rep based..

this is a MERGE more than a opening of a new shard.. so its not really unfair.. or am i wrong?

Please tell me you are not talking about me, please. I would love to light into an argument about this. If this is about anything I said please, please, please tell me. If you're not talking about things I have said, please, by all means, carry on. :neutral:


A suggestion to the community - imported_kitehimuro - 11-01-2007

Smurtle Wrote:LOL

If it takes more than ten minutes to kill a skeleton, christ. You can kill a player faster than that.

Lowering monster loot won't be worth it and from what I've seen, they're fine, economically.

I've seen people in GM crafted armor already. Not many can buy it right now. Not many won't. So..again...*DEEP BREATH*:

To properly start off the economy, if that's what you REAAAAAAAAAAALLY want, lowering monster loot will not affect it as greatly as having 3rd day blood rock or golden armor tossed about left and right. By the time we would GM the smithy, the influx of products would lower the price of more valuable armors, which inevitably would raise my opportunity cost, so..I'd be forced to just make it for myself, never sell, and just gank, gank, gank, gank naked. I mean, honestly.

If you can't see that taking an hour to kill a dragon or ten minutes or even more to kill a skeleton, you're not helping the economy because you actually need a means of competing.

To properly compete and have no outlet to get started just a LITTLE faster: it's like trying to sell sperm in a whore house. By the time these kids get their crafts up.

If we can't hunt, we can't buy from you guys. ;/ You'll probably horde them all anyway.

Uhh. In the long run everyone will be hoarding armors, including you. Sure, you are frustrated for not having the starter skills of imported characters, but in a month or two it will fade. Or the complainers leave. Both ways, things will normalize. But just because some people can start making the armors now doesn't mean noone will EVER need armor again. You bought a pant, that means you'll NEVER buy one again? Armor gets damaged, sometimes destroyed, sometimes decayed on corpses, also new players who come later on will also need to buy armor. On IN1 half the shard was gm smith, and people still been buying armors, even 4 years in to the shard's lifetime. Since there aren't any powerscrolls here, everyone has the same chance to reach the same 100% skill limit sooner or later and it's not like the current "vets" with thier transferred characters will form mobs to find and murder every single "newbie" character trying to max out skills.


A suggestion to the community - imported_Rexal - 11-01-2007

kitehimuro Wrote:Uhh. In the long run everyone will be hoarding armors, including you. Sure, you are frustrated for not having the starter skills of imported characters, but in a month or two it will fade. Or the complainers leave. Both ways, things will normalize. But just because some people can start making the armors now doesn't mean noone will EVER need armor again. You bought a pant, that means you'll NEVER buy one again? Armor gets damaged, sometimes destroyed, sometimes decayed on corpses, also new players who come later on will also need to buy armor. On IN1 half the shard was gm smith, and people still been buying armors, even 4 years in to the shard's lifetime. Since there aren't any powerscrolls here, everyone has the same chance to reach the same 100% skill limit sooner or later and it's not like the current "vets" with thier transferred characters will form mobs to find and murder every single "newbie" character trying to max out skills.

Well the way I see it is that those who can craft the high level armors are going to be selling tham as soon as possible. Those high level armors are probably not going to be used in pvp or even out hunting much, if at all. I see them as mostly being used for tourneys. They really dont break too fast if that is all you use them for. They also wont be lost if you get killed in pvp becuase you wont wear them for that. I dont know about other people but I most of the time just pick up some random armor, iron plate or other "low end" arrmors or what I find on others bodies. I dont plan on buying much armor, and neither do most of the people pvping I would expect, except for the couple sets they want for tourneys and then when those finally break. I see the easy profits happening from the first few rounds of high end armor sets being bought and then the profit will go down from there untill the server closes. Thats just my opinion though. Smile


A suggestion to the community - imported_kitehimuro - 11-01-2007

If later on the PVP will try to emulate IN1, you won't be running around in iron plate and doing much killing, unless you're real good. Back in the days the lowest point entry level to PvP was about the level of verite or bloodrock. Or naked if you were a certain crazy dwarf Tongue


A suggestion to the community - imported_Rexal - 11-01-2007

Well i think with the XUO style of pvp you need magery and scrolls, bandages, and potions. Armor doesnt play a big part of normal pvp or ganking and therefore why waste your time and money on it for that? Ive been caught wearing good armor on the old XUO servers before, and have been killed and then looted by naked people. Id assume witht he same pvp implemented here it will be the same.


A suggestion to the community - imported_Rexal - 11-01-2007

I apologize for my posts in this thread as they have nothing to do with it really.