Houses -
imported_Papa Smurf - 06-15-2009
Who really cares if "inactive" players come back? I sure as hell dont.
Houses - Eighty Swords - 06-15-2009
An inactive player returning is the same as a new player returning (minus a few hundred hours of macro time). I guess that means you don't want any new players either Papa Smurf...
Ryuuku Wrote:I think the amount of time to decay a static ( I mean turn it into no owner again) had to be alot more than for a normal house, specially if its a guild house.
Btw I dont see a problem to find places to put a house these days... I think it just need to get implemented when we get a real big playerbase and find places to put a castle start being a problem.
I don't see why it should be any different... a house is a house. Just because you payed more doesn't mean it should last longer. If the amount you pay determines how long your house stays for, then what, a 1 room house (30k) decays in 10 days, a tower (100k) decays in 30 days, the large tower (300k) decays in 90 days, a custom house worth 1 million decays in 300 days and a static worth 10 million decays in 3000 days? That's just stupid...
And like you said, there's no problems to find a spot for a house now so this idea really shouldn't be implemented. What's next, new players get 200k for every year the shard has been up and they haven't played? Because that's how this suggestion is looking; taking something away from players who have been here longer.
Not to mention that some houses look very cool the way they're designed or decorated and when a new player passes by it they will think "Cool! I want that item! I wonder how I get it"
Houses -
imported_Ryuuku - 06-16-2009
Eighty Swords Wrote:I don't see why it should be any different... a house is a house. Just because you payed more doesn't mean it should last longer. If the amount you pay determines how long your house stays for, then what, a 1 room house (30k) decays in 10 days, a tower (100k) decays in 30 days, the large tower (300k) decays in 90 days, a custom house worth 1 million decays in 300 days and a static worth 10 million decays in 3000 days? That's just stupid...
If you had a castle and loss it when you come back you just need a house placement tool , money and a spot to put it.
If you lose a static you have the risk of when you come back it have already been buyed by someone else and cant have it again.
Btw you dont need to pass by an auction to buy a normal house or redo you custom.
An idea that come to my head if that idea get implemented someday is refound the owner with the house value on gold.
Anyway if you set the decay time to a year to all kind of houses (and refound the money ) so I dont care if the time gonna be the same to statics.
Houses - Eighty Swords - 06-16-2009
The point I'm getting at Ryuuku is that to some people their house location is important, so if they leave for x days or for x months their house spot might be taken by someone when their house decays AND they have to redesign their whole house which takes lots of time. People who bought a static house don't have to spend that time designing or finding a new spot to place their house...
Ryuuku Wrote:If you had a castle and loss it when you come back you just need a house placement tool , money and a spot to put it.
You say that like it takes 5 minutes to make one million gold back! I don't know about you but I don't have X millions of gold sitting in my bank waiting for me to repay for a house I already worked so hard to earn the money to make. PLUS all the stuff I use to make money like wood, iron, potions, scrolls, etc is in my house which might all decay along with the house so I'd almost be starting from scratch with the little bit I have in my bank. And don't tell me it's my fault for not having much in my bank, I have a house with everything locked down and the reason to have a house is to store and display stuff!! Not to have it disappear on you.
Houses -
imported_Shade - 06-16-2009
House decay... something I personally wanted from day 1.
Lets look at this from the pros and cons...
Pros
It makes players log in more often
If players dont log in it eventually, reduces item count
It supports the fact that we aren't carebear
It would show we care more about existing players then ones that bailed
It keeps the environment changing, people will venture out more
House decay was a sphere feature
Cons
People who bailed on us for over 3 months would be upset if they came back.
Okay not to be a jerk but thats the only con I can think of. Honestly, we can even extend decay time for people are going away or request so, an additional 3 months would be fine. If they don't log in once in a half of year well... chances are they just won't ever log in.
Truth be told, as players come and go this will be needed anyway, the house count only goes up every single day. Players come, buy a house either decide to stay or split and that eats up more space.
We definitely need this, though it might be better saved for when we leave beta.
Houses -
imported_Ryuuku - 06-16-2009
Eighty Swords Wrote:You say that like it takes 5 minutes to make one million gold back!
Ryuuku Wrote:An idea that come to my head if that idea get implemented someday is refound the owner with the house value on gold.
Im starting to believe on Smoke when he says you dont read the entire post.
So if they do this you gonna have the money to get a new castle right away when you log in and open the bank.
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imported_LudaKrishna - 06-16-2009
what about the items in the house shade?
u think drop on floor or bank em to house owner?
Houses -
imported_Shade - 06-16-2009
I'd prefer them to drop. Wouldn't make much sense for them to magically fly into someone's bank. We don't have a bank limit so if a player is going to leave and aren't sure about coming back they can bank their things. Like I said though, if people don't want to lose their things they will log in more often. Once every 3 months is more then enough time.
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imported_Sindern - 06-16-2009
If possible, could you tie houses to an account so that when you log into your account they're refreshed? It'd be simpler than having to run around to different houses refreshing them, though I'd do that if it's what had to be done. I'm not a fan of adding more hassle to the game though.
Houses -
imported_Jackal - 06-16-2009
I kinda just glanced threw a couple post here and someone said that it should be the same for statics. The thing is most statics are guild house's even though the owner of the static doesn't log in doesn't mean the static isn't being used.
Houses -
imported_Sindern - 06-16-2009
Jackal Wrote:I kinda just glanced threw a couple post here and someone said that it should be the same for statics. The thing is most statics are guild house's even though the owner of the static doesn't log in doesn't mean the static isn't being used.
Same can be said for normal houses though.
Houses - Tagg - 06-16-2009
I agree with all Shade's points. At the end of the day its just 'litter' throughout the world and if something isn't done from the outset it will probably never be cleaned up.
The fact that players come and go isn't new and things cant stand still and wait for them to *maybe* log in 10 months down the line. I think the world needs to be as dynamic as possible and this will certainly add to that.
Edit:
How about Guilds are able to register X number of houses as non-decayable so that if the owner, who isn't necessarily the 'user', doesnt need to login to avoid it decaying? Obviously this would have to be monitored to avoid people taking the piss and registering their own houses to avoid the decaying system...
Just my thoughts.