Imagine Nation Forums
Tailoring and hunting improvements - Printable Version

+- Imagine Nation Forums (https://in-uo.net/forums)
+-- Forum: Imagine Nation: Xtreme archive (https://in-uo.net/forums/forumdisplay.php?fid=5)
+--- Forum: Suggestions & Ideas (https://in-uo.net/forums/forumdisplay.php?fid=18)
+--- Thread: Tailoring and hunting improvements (/showthread.php?tid=1230)

Pages: 1 2


Tailoring and hunting improvements - imported_r0kka - 08-11-2007

I dont see why anyone would have a problem with this idea? I think it's great..


Tailoring and hunting improvements - imported_Pande - 08-12-2007

sorry i didn't answer, been busy the past few days.

Lederoil Wrote:
pande Wrote:I don't see why anyone would bother running around to collect these rare hides when the best one will only be as good as regular platemail

Because of the accurate I mentioned in the thread. I'm sorry.. did you miss it? I made its own headline and everything.. wierd.

And; Why do you think people is looking for rare mounts? Hmm.. The horses moves as fast as the rare mounts do, still they're 100 times more expensive.

maybe people buy rare mounts because they want a colored ride that looks cool. or maybe they want the colored ride to match it with their armor sets. or maybe they want the colored ride to match it with their RP or R/R items.

wearing leather armor doesn't make you look cool or rich. wearing adamantium armor matched with a ride makes you look pimp and rich.

to me, that serves more of a purpose then getting armor that will change your stats creating an imbalance between players. colored rides don't give an advantage in a duel, stat changing armor does.

Lederoil Wrote:
Pande Wrote:and im totally against changing your accuracy or attack speed based on armor. this would have a HUGE effect on pvp.

Why would it?! There are already magic weapons with different accurate! Can you explane why it would have this "HUGE(!!!)" effect on the PVP when the magic weapons don't?

from my guess these types of weps have been around since the beginning of uo. we are also trying for a sphere replica. now if you log onto an AOS shard you will see all the items have different bonuses or drawbacks.

this isn't WoW or an AOS shard. nobody wants to check each piece of equipment someone is wearing and think ok this means bonus a and drawback b. so i should do x.

if it's not a serious duel i doubt people even bother checking someone's weapon. the only thing they take into consideration is someone's armor type (ie it's ar rating) which they can judge by looking at their player.

if it's a duel to decide the winner of a 30 player tournament, MAYBE people will look at the other player's weapon and see what it's stat bonuses are ie +5 or +15 tactics.

i never could remember what the best accuracy bonus is, for arguments sake lets say its emminently accurate with a bonus of +15 to tactics. now say each leather armor piece gives you 2 more to tactics... thats 6 armor pieces times 2 = another 12 to tactics giving you a bonus of 27.

now compare that to a player new to INX who only has regular iron armor and a regular bardiche. if each armor takes off some accuracy, lets say 2 again, he loses 12 points to tactics and he is a brand new player! i think coming to a new shard is hard enough. we shouldn't add in all this other junk to make the player have an even harder time adjusting.

XUO pvp is NOT meant to be item based, and doing this would infact make items take a roll in the pvp. if you compare the 2 above players, that gives an accuracy difference of 39 points just because of their items... not cool.

Lederoil Wrote:
Pande Wrote:besides, most people will fight in a tour with good quality armor when they get it; most likely extreme armor.

Ok... It's very weird that there even are different types of armor, 20 different ores, if it is as you try to point out, that only the most extreme armor will be used. Shouldn't we just remove all of those and leave only the most extreme armors?

the extreme armor was an example it just happened to be the most common tour gear on xuo. nothing stopped people from using adamantium or death. oh... wait a sec... there was only 1 complete adamantium set, which happened to be on my roof for display and maybe 3 completed death sets, 1 on my roof for display, 1 belonging to ellebration who quit after 1 month, and 1 belonging to juggo buggo. not a high chance of that armor appearing either...

and btw, i don't need your sarcasm. if you don't agree or understand something i said, then ask. don't start screaming at me cause i don't need it.

hope you enjoyed my points Smile


Tailoring and hunting improvements - imported_Fable - 08-12-2007

well i got an idea from leders first post. or maybe its his idea. :p
anyways, how about u add hides that are rare colored, then pro pvpers/gankers or noobs can have leather ars, which sux but look good. then with a matching ride u look like a pimp, if ur rich or not is up to how u work with ur skills or if u like to hunt Cool
cause i would like to have leather ar in bloodrock(from alias mortal) color and pvp with a good wep to see how good i am Smile


Tailoring and hunting improvements - imported_Pande - 08-13-2007

the idea of adding different colored and different named leather types is fine. i just dont like the idea that leather armor will increase your accuracy, or that wearing several pieces of an armor made from ore would decrease your accuracy.

if this was in an attempt at realism, it's not your accuracy that would change, it is your speed that is affected because of the weight of the armor and the fact that leather armor is maleable compared to a metal.

my opinion on the stat changing armors stays the same.


Tailoring and hunting improvements - maka - 08-13-2007

Kal Vas Flam, Por Ort Grav.

It's not an attempt at realism, but an attempt to make more skills usable and more types of items worthy to wear. An accurate leather suit would not ruin PvP in anyway, thats a fact according to me. That being said, I see no reason to leave something that will enhance PvPvPvP (ganking...) unimplemented. Not only would it enhance ganking, but two more skills and the actual action of fletching.


Tailoring and hunting improvements - imported_Lederoil - 08-13-2007

Pande Wrote:maybe people buy rare mounts because they want a colored ride that looks cool. or maybe they want the colored ride to match it with their armor sets. or maybe they want the colored ride to match it with their RP or R/R items.

I'll just answer it by writing as you do;
Maybe people buy rare leather armor because they want a colored leather/bone armor that looks cool? or maybe they want the colored armor to match with their cloathes/mounts etc? or maybe they want the colored leather/bone armor to match with their RP or R/R items?

I hope you understand the fact, that rare stuff is expensive and that will also be an answer to why people bother looking for them.

Pande Wrote:wearing leather armor doesn't make you look cool or rich. wearing adamantium armor matched with a ride makes you look pimp and rich.

Honestly! I haven't met a guy so narrow minded as you!

What makes something expensive? - It's rare and it's hard get. Leather armor that is rare, will make it expensive, therefore make you look "pimp and rich" as you express it. Did you have this 'high respect' for adamantium because it had high AR-rating? I doubt it. It's rare, and very few people had it.

Pande Wrote:to me, that serves more of a purpose then getting armor that will change your stats creating an imbalance between players. colored rides don't give an advantage in a duel, stat changing armor does.

High-armor-rated armors will also give you an advantage in a duel. The whole armor-rating thing, changes your stats indirectly. It would be simply the same thing, by increase your HP, by wearing armor, instead of having armor rating, as it is now.

Pande Wrote:from my guess these types of weps have been around since the beginning of uo. we are also trying for a sphere replica. now if you log onto an AOS shard you will see all the items have different bonuses or drawbacks.

This idea is nothing like AOS-items. If you would be a bit more open minded you would realize this.


Pande Wrote:if it's not a serious duel i doubt people even bother checking someone's weapon. the only thing they take into consideration is someone's armor type (ie it's ar rating) which they can judge by looking at their player.

If people don't bother checking someone's weapon, I can tell that the possible accurate on the weapon is irrelevant, and do not affect players playstyle at all. This means that it would be the same thing with leather/bone armor if the accurate idea was made.

Pande Wrote:if it's a duel to decide the winner of a 30 player tournament, MAYBE people will look at the other player's weapon and see what it's stat bonuses are ie +5 or +15 tactics.

First off all, you can differ a leather/bone armor from plate mail by just looking at it. I can't imagine why this would be harder to make conclusions, than by just look at a plate mail armor and see what color/ore it is. And then again, why would the accurate of the leather/bone armor have a bigger affect on the PVP, than the weapons would?

Over and over you're pointing out how irrelevant/unimportant the accurate on weapons is, over and over you're pointing out that the accurate-weapons has no effect on the pvp, STILL, as narrow minded as you are (/edited by Taran, arguing is fine but choose better words.), you can't understand that the accurate changes for the leather/bone armor has as small effect on the pvp, on the playstyle you chose etc. as the accurate on weapons has!

Pande Wrote:XUO pvp is NOT meant to be item based, and doing this would infact make items take a roll in the pvp. if you compare the 2 above players, that gives an accuracy difference of 39 points just because of their items... not cool.

Still I think it's wierd how the leather/bone armor with more accurate would change the pvp as much as you describe it, when the weapons don't.
Of course you could have a small advantage by having high accurate, but something that has a bigger advantage is by wearing high-ar armors. How come the high ar armors don't make the pvp itembased, when it has, and would have a much bigger advantage?

Pande Wrote:hope you enjoyed my points Smile

I do not enjoy your points.
/edited by Taran, arguing is fine but choose better words.

I'll answer more of your arguments later. I think I'm fine for now.

Maka Wrote:accurate leather suit would not ruin PvP in anyway, thats a fact according to me.
I really don't know who else would be the right person to say how this would affect the PVP-system, if not Maka.


Tailoring and hunting improvements - maka - 11-18-2008

Reopening thread. It's a semi big thread with quite a few old posts, maybe we need a recapBig Grin?


Tailoring and hunting improvements - imported_Jiraiya - 11-19-2008

Well, I'm all for giving crafters something to do and make money on. But for me personally, part of the reason I play sphere style shards is for being able to wear plate and still be an effective mage. I think it would be cool additions, colored bone/leather hides etc. Just as long as they arent better then plate armor for pvp. Some bone/leather that ups arrow/bolt accuracy/dam might make me buy or craft suits for hunting. I dont really see the harm in arcane clothing either. That stuff that you charge / craft with arcane gems to give u an extra few casts if you run out of regs. (edit: so long as it isnt and cannot ever be newbied, cuz then you can just townkill people so ez)


Tailoring and hunting improvements - imported_Ryuuku - 11-19-2008

Going out of the armor discussion...Can add the leather bags to crafter menu?

If it's there sorry , But I think dont have bags to craft Sad


Tailoring and hunting improvements - imported_Lederoil - 11-21-2008

maka Wrote:It's a semi big thread with quite a few old posts, maybe we need a recapBig Grin?

Do it!