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Tailoring and hunting improvements - Printable Version

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Tailoring and hunting improvements - imported_Lederoil - 08-08-2007

Ok, I've already made one thread about it on the Suggestions & Ideas forum, but I only got two replies, and both of them were staff members. Why I'm making a new thread here, is to get more of the players'opinion about this idea.

As you may know the tailoring skill is very close to useless on IN:X. The only reason why players GM it, is to get the skill reward - the special dye tub. Now, don't you think it would be better if you acctually could have a use of the skill? - I belive it would.

To make the tailoring skill useful, you first have to make leather/bone armor useful. How do we make that possible?

Higher accurate
The armor rating of leather/bone armor are low, and they should be. Now, that's the only thing that differ them from the plate armor. This makes it also kinda clear why the leather armor isn't used. Let's think "realistic"; First off, the plate mail has higher armor rating than the leather armor. Ok, steel is more durable than leather, that makes sence. What also would make sence, and be logical, is if the accurate would get higher by wearing a leather armor. A leather armor is light, and it's for sure, alot more convenient to fight in. The carrier would be more mobile in a leather armor than in a heavy armor made of steel.

Different types of hides
By making different types of hides, would not just improve the tailoring skill, but also the hunting in general. By making a multiple types of hides, with different colors and rarity would make the hunting both more rewarding and exciting. Especially more exciting, if there was special animals that spawns around the world. This would also bring a great feeling for the roleplayers. Imagine it yourself when you take your bow, saddle your horse, riding out on adventures to find that special hide, which could be anywhere in the world. When it comes to tailoring, rarer hides would improve the leather armor by higher its armor rating. As I said in the Higher accurate-piece, the leather armor should stay below the plate mail armor rating. But what about making the leather armor made by the rarest hides, be equal to the armor rating of the iron plate mail? - This is something that has to be discuss.

The hunters would also have a choise of collecting bones for the bone armors.

If the accurate is not enough, I bet many would start wearing leather/bone armors of different colors just by its look, which also would be great.

This is of course nothing that should be done very soon, but with time, I think this would be a great change. Tell me what you think.


Tailoring and hunting improvements - imported_Taran - 08-09-2007

Sorry, but I'm moving it Big Grin
I'll keep a redirect for a couple of days though...

As far as your first idea goes, I'm not so sure about that. We're a Sphere replica, and if people want accuracy stuff they can just play on a regular RunUO shard or another game for that matter.

I like your second idea though, and it's something we should look into more when the shard has been up for a while.


Tailoring and hunting improvements - imported_Lederoil - 08-09-2007

Taran Wrote:We're a Sphere replica, and if people want accuracy stuff they can just play on a regular RunUO shard or another game for that matter.

Well, how about this?

Every piece armor reduces the attack speed. The attack speed, is as it's suppose to be, while wearing no armor and it would be reduced for every piece of armor you put on. The speed change by each piece of armor would of course not be any noticeable changes. But still, big enough to be noticable when wearing/changing whole sets.


Tailoring and hunting improvements - imported_RoosterMcCloud - 08-09-2007

This is my opinion, If you do that, then duels, bardys would be slower/ hallys even slower, but if you wanted to hit faster you got to remove armor, But your second idea is nice tho, I like, but not reducing attack speed. Like I said, my opinion. -Roosto McLoosty


Tailoring and hunting improvements - imported_Pande - 08-09-2007

I don't see why anyone would bother running around to collect these rare hides when the best one will only be as good as regular platemail. personally, i'd rather pay 2k to a vendor then to run around and spend maybe an hour collecting hides, then try to make the armor and fail :/

and im totally against changing your accuracy or attack speed based on armor. this would have a HUGE effect on pvp.

im all for having different colored or different types of leather, just i don't want to see bonuses or drawbacks.

besides, most people will fight in a tour with good quality armor when they get it; most likely extreme armor.


Tailoring and hunting improvements - imported_Taran - 08-09-2007

I don't want to mess with attack speeds, accuracy etc at all. Partly because we're using XUO PvP, but mainly because people want to PvP on Sphere without all that annoying stuff to keep track of. At least that's what I think


Tailoring and hunting improvements - imported_Pande - 08-10-2007

Taran Wrote:I don't want to mess with attack speeds, accuracy etc at all. Partly because we're using XUO PvP, but mainly because people want to PvP on Sphere without all that annoying stuff to keep track of. At least that's what I think

true that. sorry lederoil


Tailoring and hunting improvements - maka - 08-10-2007

Personally, I do not think that Leds idea is "to far out" of the sphere realm. I mean we have accurate and magic weapons, this would not add go to far from the sphere concept. And I just love to make skills useful and to add another, possibly interesting, aspect to the game. It wouldn't really be all that useful in a tournament, but maybe when you are running around with your crew and ganking with your bow or when you are hunting.

I think we should give it a thought:p


Tailoring and hunting improvements - imported_Lederoil - 08-10-2007

maka Wrote:Personally, I do not think that Leds idea is "to far out" of the sphere realm. I mean we have accurate and magic weapons, this would not add go to far from the sphere concept. And I just love to make skills useful and to add another, possibly interesting, aspect to the game. It wouldn't really be all that useful in a tournament, but maybe when you are running around with your crew and ganking with your bow or when you are hunting.

I think we should give it a thought:p

Thanks Maka.

Pande Wrote:I don't see why anyone would bother running around to collect these rare hides when the best one will only be as good as regular platemail

Because of the accurate I mentioned in the thread. I'm sorry.. did you miss it? I made its own headline and everything.. wierd.

And; Why do you think people is looking for rare mounts? Hmm.. The horses moves as fast as the rare mounts do, still they're 100 times more expensive.

Pande Wrote:and im totally against changing your accuracy or attack speed based on armor. this would have a HUGE effect on pvp.

Why would it?! There are already magic weapons with different accurate! Can you explane why it would have this "HUGE(!!!)" effect on the PVP when the magic weapons don't?

Pande Wrote:besides, most people will fight in a tour with good quality armor when they get it; most likely extreme armor.

Ok... It's very weird that there even are different types of armor, 20 different ores, if it is as you try to point out, that only the most extreme armor will be used. Shouldn't we just remove all of those and leave only the most extreme armors?

Chirst.. What about having some god damn POINTS next time posting?


Tailoring and hunting improvements - imported_Sorick - 08-10-2007

Lederoil if they changed armor so that it effects weapon attack i wouldnt play at all... I think most players would feel the same and it would be longer to get the shard up.


Tailoring and hunting improvements - maka - 08-10-2007

It is actually that way on OSI and a default RunUO install, though it doesn't affect accuracy, but your dex. If it ever gets implemented, this is the way I think it should be.

A leather armor only increases your accuracy a bit, nothing else. This will not be all that super useful in a tournament, and would most likely not be used by anyone besides noobs and super pros (cause pros like the challenge), everyone else rather have armor. Armor value would be superior in close combat. Using any armor kind would not give you a penalty, leather would just give you accuracy.

It could however work really well in situations such as ganking, where you don't get meleed a lot and where you use a bow, or in hunting, where you'd avoid close combat with the hard monsters and also often use a bow.

My personal opinion is that it would not ruin the PvP, it would not ruin the sphere feel and it would not be imbalanced any how. It would just make three aspects of the game more interesting, tailoring, bow craft & fletching and actually fletching (the action you preform on the monster).

I think it's more than a brilliant ideaTongue


Tailoring and hunting improvements - imported_Lederoil - 08-11-2007

Sorick Wrote:Lederoil if they changed armor so that it effects weapon attack i wouldnt play at all... I think most players would feel the same and it would be longer to get the shard up.

Haha? Are you serious? I think no one would feel the same. I think no one would give up on the shard just because there were relativy tiny changes like this one, even though they don't like the idea.

Sorick Wrote:and it would be longer to get the shard up.

Why would this affect the opening date? Who've said this is something that has to be done before the shard opens?

Maka Wrote:I think it's more than a brilliant ideaTongue

I'm very glad you like it. Thank you.