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Full Version: Casting makes you go out of war mode?
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At the moment, until I find a better method to handle it, it is either that or cast and hit at the same time which causes fizzle. The current way removes the need to tab out before casting to prevent said fizzle. This was changed because close-quarters combat was next to impossible as it was before, since someone could just stand next to you while you cast on them and you would fit them before something like a FS got off causing a fizzle.

I'm trying to find a better override method for this but for now this was the best option.