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Vendor Mall
#1

Well, I posted this on another thread but ppl are minding to harm each other with words, and my post didn't get the attention i think it diserves: ( i just ctrl c ctrl v)

Well, talking about the Vendor Mall, I think it's bad for the shard... what ppl always complain about? Interactivity? Action? Low RPing?

If we use the normal method of the UO's Vendor System and create a house to put vendors, I think we can get:

-More interactivity, since the shop owner need to show people that his/her shop exists;
-More action, since it'll make people go outside guards protection where s/he can be pked (for this I think the PK System should be changed so ppl cant abuse and pk-wait until blue-pk...);
-More RP, since you can create nice shops, decorating it and make people walk around looking for what s/he wants;
-Some places will be more valuable to set your shop, so it'll improve a new economy as ppl can sell their places(I think this will work better when the playerbase grow).

But it need some changes like statics in guarded areas should not be allowed to have Vendors, and of course Ministry will hate it and complain a lot and the staff will never change this...
Since Vendors can be placed in guarded-area statics, ppl will go there instead of go out protection and the action that you want will be gone.

I'm on top of it!


Messages In This Thread
Vendor Mall - by imported_PedroDiLara - 09-26-2008, 03:37 AM
Vendor Mall - by imported_Sindern - 09-26-2008, 09:46 AM
Vendor Mall - by imported_PedroDiLara - 09-26-2008, 02:14 PM
Vendor Mall - by imported_Lederoil - 09-26-2008, 06:48 PM
Vendor Mall - by imported_Sindern - 09-26-2008, 08:49 PM
Vendor Mall - by imported_Gang-Bang - 09-26-2008, 09:01 PM
Vendor Mall - by imported_Lederoil - 09-26-2008, 09:19 PM
Vendor Mall - by imported_Ryuuku - 09-26-2008, 09:41 PM
Vendor Mall - by imported_Lederoil - 09-26-2008, 10:22 PM
Vendor Mall - by imported_Odium - 09-27-2008, 01:52 AM

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