05-24-2009, 09:09 PM
- The gametime on the statuspage will now only display amount of days
- Fixed a crash bug caused when the eventpad tried to duplicate an item that had no parameterless constructor defined.
- Fixed overweight issues when chopping logs into boards
- Removed "00" call in tostring for nr of days in WebStatus.cs
- If the regionname is null .where will no longer try to display the region.
- Potionkegs now have a loscheck when doubleclicked
- AnimalLoreGump now displays the owner of the creature.
- Fixed a bug where doubleclicking or targeting ingots would display the wrong ingot type in the gump.
- Fixed some minor issues with vendors
- When crafting a potion and pouring it directly into a potion keg you no longer loose an empty bottle.
- You now get an appropriate message when pouring the bottle directly into a potion keg.
- Added a console message so I can see how long it takes to save 1000 sentences to a textfile (logging).
- Ignored .opendoor and .tele from logging
- Fixed some name issues
- Chaos, order and neutral shields won't lose hitpoints or AR anymore.
- Fixed a typo in MarrowQuestGump
- Added a new .quest command. If you are in a quest this will bring up a gump with some options related to the quest.
- Added new mobile: Shapeshifter
- When suiciding by doubleclicking FS or lightning scroll lastkiller is now set to yourself
- Staff: Created a new script for game commands, changed .kickctf to .gamekick and .ctfscore to .gamescore
- Added a new command .sam or .showarrivemessage. More info about this in another post
- Staff: Added BroadcastArriveMsg to RegionControl
- Scripted a new event: Color Wars. Arena still needs to be built in game
- The region displayed on the website is no longer as specific as before
- Staff: Added a prop to PlayerMobile: ShowArriveMsg